![]() Generally, Defender is objectively far superior. The "free" IS-3, while similar, has inferior gun penetration, vulnerable frontal plate, and some more protruding cupola (weak spot on top). The most blatant example is Object 252U Defender, a relatively recent addition a premium tank that is supposed to be quite similar to IS-3. The paradigm used to be "Premium tanks are meant to be middle ground, somewhat inferior to maximally upgraded standard tanks." This is no longer the case. The game inherently has some imbalance making some tanks better and some worse but never before had the imbalance been shifted so much towards Premium tanks - obtainable for gold. What matters a lot is performance of tanks. So, if you want to "spam gold" (shoot copious amounts of the premium ammo) you'll need to pay - and you'll get a significant edge over players who just can't afford it.īut that's not the end of it. Yes, you can excuse the "gold ammo" - special ammunition that while possible to purchase for the "free" currency, makes gameplay completely unsustainable (even massive victories will create a big budget defficit). This is unfortunately, where WoT doesn't shine. It doesn't matter how many different tanks you have, what matters is what percentage of battles you win and how many enemies you damage. ![]() The actual game is played during battles, and these elements don't provide advantages over players you're pitted against. The features like extra garage space, higher earnings and easier access to higher tiers are not the "P2W" problem - that's all a metagame, paying players have it easier there, but it doesn't give them competitive edge because they are still matched with players of the same level (paying or not).
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